Video games make ideal computer science projects – they’re fun to make, and computer science should be fun, right? However, the mark scheme needs to cater for a wide range of different projects, from planetary orbit simulations to automatic rodent traps.
That’s why it can be difficult for students to understand how the mark scheme applies to their project. For example, how are video games amenable to a computational approach? Clearly they are, but how do you describe it?
This book provides a comprehensive explanation of each aspect of the mark scheme and how it can be applied to a video game. Used in conjunction with Craig ‘n’ Dave resources for developing games in the Defold IDE, students will have everything they need to be independent and successful.
Defold is an ideal IDE for A Level because it provides a solid framework for game development but leaves plenty of room to create algorithms in Lua too. With Defold, students can create highly polished games using industry-standard techniques.
The book is split into five chapters:
This book is supported by our series of step-by-step games programming workshops and tutorials for OCR and AQA A Level projects – take a look here.
Note: You do not need to purchase this product if you are are a Craig ‘n’ Dave member. A PDF copy you can share with students is already included with our premium resources.